Kayrl Bheskagor
Hedion University Amarr Empire
2
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Posted - 2012.05.31 01:10:00 -
[1] - Quote
CCP Optimal wrote:. . .
First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.
. . .
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.
. . .
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.
One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.
Seriously??
Ok, about the "biggest complaint" surveys. WHEN were these, and WHERE were these? Buried somewhere in this mess of a forum (same team "organized" the forum as "fixed" the inventory?), or some other obscure place? Here's something that's pretty simple, I would have thought. If you want to do a survey about a game, SEND EVERYONE IN THE GAME an IN-GAME EMAIL about it, with a LINK. There are a lot of problems that players talk/complain about, and I've NEVER heard any of them complain that they have too many windows open. If/when they allegedly complain, did you explain to them that they can NEST the windows, with CUSTOM NAMED TABS, that STAY nested?? It'll display ONE window at a time, even if you have TEN open.
How often is the UI ACTUALLY "constantly" being requested to be changed?
About the inventory though. So, a tree style layout, with way more lag, involving more mouse clicks to do just about everything, and aside from the stupid treed hierarchy, what is it doing that the old inventory DIDN'T? The filters could have been put in the old inventory. The lag inducing inventory tree does the same thing the nested tabs did, without wasting so much screen space. The old inventory could have the display listed the three ways the new one does. The lag inducing tree adds nothing, except lag, and the normal MAJOR GUI problems that accompany EVERY UI update you do.
Lots of players, still a minority unfortunately, ARE, DO and DID say what they didn't like, EXPLICITLY, but most points were ignored. -So you're fixing the lag - haven't seen evidence of it after today's patch. Still laggy. Fail. -Maybe you'll allow multiple windows to stay open. Gee, thanks. So the fact that the ship and inventory AREN'T being left open, is intentional?? Fail. -Window positions and sizes still aren't being remembered (and yes, I've already done the MANDATORY settings resets that are needed after EVERY UI PATCH). Fail -On every dock/undock, the index is showed, even though the little arrows say it's collapsed. Need to click twice to actually collapse it. Fail -On every dock/undock, my filters are expanded, even though it says it's collapsed. Need to click twice to actually collapse it. Fail. -Open a corp hangar in an orca, fly away, and the window stays open. Fail. Same with any external inventory that goes out of range. -Shift click to open a separate window works about half the time. Likely due to your useless lag-tree. -Select all might select all, but at least half the time the only items that drag are the ones visible while the rest are left behind. Fail. Likely due to your useless lag-tree. -Price estimates aren't required on every window. Fail. Right click menu - enable/disable, k? -The new windows frames waste more space than the original WORKING one. Fail. Put the display format, cargo and filter window on the SAME LINE. -New inventory can't be disabled. Fail. -Window behaviour can't be toggled on/off to open in new window as default, instead of nested in the useless, lag inducing tree. Fail. This behaviour needs to be translated to the hot keys for the ships and the station inventory too. -Right click menu options to access storage areas were removed. Fail.
I guess the easiest way to force players to use the useless tree structure, is to remove any other way to do it.
Some actual USEFUL things, "problems" that players actually MENTION. Auto sort - with enable/disable Auto stack - with enable disable Sell from ANY inventory window if you want, as well as trade and contract.
Lots of other areas and styles of plays with their own problems associated with the inventory, but that, like possibly many/most of these points, has been covered. if some are new, they're new. If they are repeats, then this is ANOTHER player with the SAME problems with the SAME useless inventory. After nearly 200 forum webpages of mainly negative inventory coverage, what does it take for CCP to get the point?? Impossible number vs CCP ego on the inventory? |